2020-08-03 17:22:34 -04:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-02-14 14:18:53 +01:00
<class name= "SkeletonModification3DLookAt" inherits= "SkeletonModification3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2020-08-03 17:22:34 -04:00
<brief_description >
A modification that rotates a bone to look at a target.
</brief_description>
<description >
This [SkeletonModification3D] rotates a bone to look a target. This is extremely helpful for moving character's heads to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_additional_rotation" qualifiers= "const" >
<return type= "Vector3" />
<description >
Returns the amount of extra rotation that is applied to the bone after the LookAt modification executes.
</description>
</method>
<method name= "get_lock_rotation_plane" qualifiers= "const" >
<return type= "int" />
<description >
Returns the plane that the LookAt modification is limiting rotation to.
</description>
</method>
<method name= "get_lock_rotation_to_plane" qualifiers= "const" >
<return type= "bool" />
<description >
Returns whether the LookAt modification is limiting rotation to a single plane in 3D space.
</description>
</method>
<method name= "set_additional_rotation" >
<return type= "void" />
2022-08-06 21:11:48 +03:00
<param index= "0" name= "additional_rotation" type= "Vector3" />
2020-08-03 17:22:34 -04:00
<description >
Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result.
</description>
</method>
<method name= "set_lock_rotation_plane" >
<return type= "void" />
2022-08-06 21:11:48 +03:00
<param index= "0" name= "plane" type= "int" />
2020-08-03 17:22:34 -04:00
<description >
</description>
</method>
<method name= "set_lock_rotation_to_plane" >
<return type= "void" />
2022-08-06 21:11:48 +03:00
<param index= "0" name= "lock_to_plane" type= "bool" />
2020-08-03 17:22:34 -04:00
<description >
When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function.
</description>
</method>
</methods>
<members >
<member name= "bone_index" type= "int" setter= "set_bone_index" getter= "get_bone_index" default= "-2" >
The bone index of the bone that should be operated on by this modification.
When possible, this will also update the [member bone_name] based on data provided by the [Skeleton3D].
</member>
<member name= "bone_name" type= "String" setter= "set_bone_name" getter= "get_bone_name" default= """" >
The name of the bone that should be operated on by this modification.
When possible, this will also update the [member bone_index] based on data provided by the [Skeleton3D].
</member>
<member name= "target_nodepath" type= "NodePath" setter= "set_target_node" getter= "get_target_node" default= "NodePath("")" >
The NodePath to the node that is the target for the modification.
</member>
</members>
</class>