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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SkeletonModification3DCCDIK" inherits= "SkeletonModification3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
A modification that uses CCDIK to manipulate a series of bones to reach a target.
</brief_description>
<description >
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This [SkeletonModification3D] uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to manipulate a chain of bones in a Skeleton so it reaches a defined target.
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CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers.
[b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK.
CCDIK also fully supports angle constraints, allowing for more control over how a solution is met.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_ccdik_joint_bone_index" qualifiers= "const" >
<return type= "int" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Returns the bone index of the bone assigned to the CCDIK joint at [param joint_idx].
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</description>
</method>
<method name= "get_ccdik_joint_bone_name" qualifiers= "const" >
<return type= "String" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Returns the name of the bone that is assigned to the CCDIK joint at [param joint_idx].
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</description>
</method>
<method name= "get_ccdik_joint_ccdik_axis" qualifiers= "const" >
<return type= "int" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Returns the integer representing the joint axis of the CCDIK joint at [param joint_idx].
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</description>
</method>
<method name= "get_ccdik_joint_constraint_angle_max" qualifiers= "const" >
<return type= "float" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Returns the maximum angle constraint for the joint at [param joint_idx]. [b]Note:[/b] This angle is in degrees!
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</description>
</method>
<method name= "get_ccdik_joint_constraint_angle_min" qualifiers= "const" >
<return type= "float" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Returns the minimum angle constraint for the joint at [param joint_idx]. [b]Note:[/b] This angle is in degrees!
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</description>
</method>
<method name= "get_ccdik_joint_constraint_invert" qualifiers= "const" >
<return type= "bool" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Returns whether the CCDIK joint at [param joint_idx] uses an inverted joint constraint. See [method set_ccdik_joint_constraint_invert] for details.
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</description>
</method>
<method name= "get_ccdik_joint_enable_joint_constraint" qualifiers= "const" >
<return type= "bool" />
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<param index= "0" name= "joint_idx" type= "int" />
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<description >
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Enables angle constraints to the CCDIK joint at [param joint_idx].
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</description>
</method>
<method name= "set_ccdik_joint_bone_index" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "bone_index" type= "int" />
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<description >
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Sets the bone index, [param bone_index], of the CCDIK joint at [param joint_idx]. When possible, this will also update the [code]bone_name[/code] of the CCDIK joint based on data provided by the linked skeleton.
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</description>
</method>
<method name= "set_ccdik_joint_bone_name" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "bone_name" type= "String" />
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<description >
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Sets the bone name, [param bone_name], of the CCDIK joint at [param joint_idx]. When possible, this will also update the [code]bone_index[/code] of the CCDIK joint based on data provided by the linked skeleton.
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</description>
</method>
<method name= "set_ccdik_joint_ccdik_axis" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "axis" type= "int" />
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<description >
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Sets the joint axis of the CCDIK joint at [param joint_idx] to the passed-in joint axis, [param axis].
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</description>
</method>
<method name= "set_ccdik_joint_constraint_angle_max" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "max_angle" type= "float" />
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<description >
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Sets the maximum angle constraint for the joint at [param joint_idx]. [b]Note:[/b] This angle must be in radians!
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</description>
</method>
<method name= "set_ccdik_joint_constraint_angle_min" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "min_angle" type= "float" />
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<description >
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Sets the minimum angle constraint for the joint at [param joint_idx]. [b]Note:[/b] This angle must be in radians!
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</description>
</method>
<method name= "set_ccdik_joint_constraint_invert" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "invert" type= "bool" />
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<description >
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Sets whether the CCDIK joint at [param joint_idx] uses an inverted joint constraint.
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An inverted joint constraint only constraints the CCDIK joint to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
</description>
</method>
<method name= "set_ccdik_joint_enable_joint_constraint" >
<return type= "void" />
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<param index= "0" name= "joint_idx" type= "int" />
<param index= "1" name= "enable" type= "bool" />
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<description >
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Sets whether joint constraints are enabled for the CCDIK joint at [param joint_idx].
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</description>
</method>
</methods>
<members >
<member name= "ccdik_data_chain_length" type= "int" setter= "set_ccdik_data_chain_length" getter= "get_ccdik_data_chain_length" default= "0" >
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The number of CCDIK joints in the CCDIK modification.
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</member>
<member name= "high_quality_solve" type= "bool" setter= "set_use_high_quality_solve" getter= "get_use_high_quality_solve" default= "true" >
When true, the CCDIK algorithm will perform a higher quality solve that returns more natural results. A high quality solve requires more computation power to solve though, and therefore can be disabled to save performance.
</member>
<member name= "target_nodepath" type= "NodePath" setter= "set_target_node" getter= "get_target_node" default= "NodePath("")" >
The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to.
</member>
<member name= "tip_nodepath" type= "NodePath" setter= "set_tip_node" getter= "get_tip_node" default= "NodePath("")" >
The end position of the CCDIK chain. Typically, this should be a child of a [BoneAttachment3D] node attached to the final bone in the CCDIK chain, where the child node is offset so it is at the end of the final bone.
</member>
</members>
</class>