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engine/doc/classes/SeparationRayShape3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SeparationRayShape3D" inherits="Shape3D" version="4.0">
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<brief_description>
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Separation ray shape for 3D collisions.
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</brief_description>
<description>
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Separation ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
<tutorials>
</tutorials>
<members>
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<member name="length" type="float" setter="set_length" getter="get_length" default="1.0">
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The ray's length.
</member>
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<member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false">
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
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</member>
</members>
</class>