feat: multi-image runners — go, node, docker, deploy, godot
Replace single fat image with purpose-built images per workflow type. Each image is lean: base (Alpine+AWS+git) → go/node/deploy extend it. docker image standalone (dind base). godot for future game builds. build-all.sh builds base first, then all others in parallel.
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# tinqs/ci godot — headless Godot for game builds and export
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# Used by: ariki-game build pipeline (future)
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# runs-on: godot
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# Headless Godot 4.6 + export templates for Windows/Linux/Web.
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ARG BASE_IMAGE=tinqs-runner-base:latest
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FROM ${BASE_IMAGE}
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ARG GODOT_VERSION=4.6.2
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# Headless Godot editor (for --headless --export-all)
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RUN curl -fsSL "https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip" \
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-o /tmp/godot.zip && \
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unzip -q /tmp/godot.zip -d /tmp && \
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mv /tmp/Godot_v${GODOT_VERSION}-stable_linux.x86_64 /usr/local/bin/godot && \
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chmod +x /usr/local/bin/godot && \
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rm -f /tmp/godot.zip
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# Export templates
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RUN mkdir -p /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable && \
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curl -fsSL "https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz" \
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-o /tmp/templates.tpz && \
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unzip -q /tmp/templates.tpz -d /tmp/templates && \
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mv /tmp/templates/templates/* /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable/ && \
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rm -rf /tmp/templates.tpz /tmp/templates
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RUN godot --headless --version
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