Windows editor built from tinqs/engine 2caca361 on UyGar's machine (2026-10-03), the build ariki-game's settings/hardware lane has been running on. --version prints 4.7.2.stable.mono.custom_build.2caca3619; d3d12, angle and accesskit confirmed present in the binary. GodotSharp regenerated from this binary (glue has Terrain3D + GetVideoAdapterMemory) and replaced wholesale: nupkgs are 4.7.2 only (the game pins Godot.NET.Sdk/4.7.2), and the stray nested GodotSharp/GodotSharp copy is gone (the Mac layout never had it). Not included: the 2026-10-05 round (shadow pass diet, staggered/fit cascades, shadow_lod_bias, GPU MultiMesh cull Stage A/B). ariki-game guards each of those (HasMethod checks, ProjectSettings no-ops), so the game runs; those knobs just do nothing on Windows until a build from main. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
238 KiBLFS
238 KiBLFS