Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
1.0 KiB
1.0 KiB
Forge (Windows) — rebuild pair from engine main ≥ 615e852f, re-judge the render verdicts, pin (2026-10-05)
macOS pair 615e852f (code c76f2ecc) is published here. Windows is still b1bc0aef (2026-09-28).
- Build the Windows editor + console pair from
tinqs/enginemain with thewindows-x64manifest flags (platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes), regenerate GodotSharp from that exact binary, smoke (0 wrapper errors), publish here, updatemanifest.json+README.md. - Then pin
tinqs/required_engine_build="4.7.2@<hash7+>"inariki-game/project.godot(both platforms on the same commit). - Re-judge on Windows what the Mac measured (frame GPU-bound on M1): static shadow cache default (now OFF on Apple
silicon game-side, ON elsewhere — keep ON on Windows only if
inverted≥cache_offfps), GPU veg bands, HLOD. Full recipe + numbers:ariki-game/.agents/handoffs/2026-10-05-forge-windows-render-bench-handover.md.