b0810fbdfd
- Replace macOS binary with the 4.7 build where Terrain3D + agent_skinned are native engine modules (no GDExtension .framework). Fixed C# bindability (set_plugin->Object, abstract Terrain3DAssetResource, drop dup duplicate bind) so glue generates. - SHIP GodotSharp alongside the binary (matched pair) — stale/missing GodotSharp causes "Wrapper class not found for Terrain3D" / ".NET assemblies not found". Engine does not regenerate it. Un-ignore GodotSharp in .gitignore. - manifest.json: macOS -> 4.7 (4ba7b5b) + new sha + godotsharp field; drop obsolete terrain_3d GDExtension section; windows flagged 4.7-pending. - Add .agents/skills/update-engine (mac+win self-serve install) + README + Forge handoff. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
14 lines
362 BLFS
JSON
14 lines
362 BLFS
JSON
{
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"runtimeOptions": {
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"tfm": "net8.0",
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"rollForward": "LatestMinor",
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"framework": {
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"name": "Microsoft.NETCore.App",
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"version": "8.0.0"
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},
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"configProperties": {
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"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
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"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
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}
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}
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} |