a2d763fc3b
Brings in the 4.6.4 build of the Tinqs engine fork: - New agent_skinned module: MultiSkinnedMeshInstance3D (data plane, pure-CPU, PackedFloat32Array, lazy ImageTexture) + MultiSkinnedInstance3D (renderer, ShaderMaterial with 4-bone linear-blend skinning shader, samples the data source's bone texture via gl_InstanceID). 21 doctest cases all pass. - Branding fixes: window titles (X11/Wayland), AppUserModelID (Windows), NSApp (macOS), TTS class, SDL window class, log tags (Android), proxy_tag + xdg_toplevel_icon (Wayland), HTML editor meta. Windows .ico/.manifest/.natvis/.rc all renamed godot_* -> tinqs_*. - Version 4.6.3 -> 4.6.4. Built on Kraken (macOS Apple Silicon). 134MB editor mono binary. Verify on consumer side: shasum -a 256 of the copied binary must match this manifest's sha256.
128 MiBLFS
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128 MiBLFS
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