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builds/.agents/handoffs/forge-windows-render-bench-2026-10-05.md
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Forge (Windows) — rebuild pair from engine main ≥ 615e852f, re-judge the render verdicts, pin (2026-10-05)

macOS pair 615e852f (code c76f2ecc) is published here. Windows is still b1bc0aef (2026-09-28).

  1. Build the Windows editor + console pair from tinqs/engine main with the windows-x64 manifest flags (platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes), regenerate GodotSharp from that exact binary, smoke (0 wrapper errors), publish here, update manifest.json + README.md.
  2. Then pin tinqs/required_engine_build="4.7.2@<hash7+>" in ariki-game/project.godot (both platforms on the same commit).
  3. Re-judge on Windows what the Mac measured (frame GPU-bound on M1): static shadow cache default (now OFF on Apple silicon game-side, ON elsewhere — keep ON on Windows only if inverted ≥ cache_off fps), GPU veg bands, HLOD. Full recipe + numbers: ariki-game/.agents/handoffs/2026-10-05-forge-windows-render-bench-handover.md.