Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
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Master plan — tinqs/builds
Current state
Build artifact repo: stores engine editor binaries + matched GodotSharp/ C# bindings for the
Tinqs/Ariki stack, plus manifest.json tracking exact shipped versions. Source lives in
tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim — this repo only holds built output.
- macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped.
- Windows x64: engine 4.7, built on Forge, GodotSharp shipped.
In flight
- Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in
docs/ai/plans/build-pipeline-architecture-2026-06-07.md(hub repo, not here).
Recently shipped
- macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored, GodotSharp regenerated to match.