Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
991 B
991 B
Forge: Windows build of engine e64890fd
Mac published e64890fd (4.7.2.stable.mono.custom_build.e64890fd3); the game pins 4.7.2@e64890fd3.
Windows at 4fde0e94d is locked out by the pin until this lands.
What changed since 4fde0e94:
- Apple-only: the render thread drains an autorelease pool each flush (
rendering_server_default.cpp,#if __APPLE__). No Windows effect. RENDERING_INFO_GPU_CULL_MERGEABLE_DRAWS_IN_FRAME(new enum, value 13) — GodotSharp must be regenerated.- Metal
draw_indirect_count: null scratch errors loudly. No Windows effect.
Steps (same flags as the windows-x64 manifest block, Vulkan only — no D3D12 work):
git checkout e64890fd, build the editor,--versionmust printcustom_build.e64890fd3.--generate-mono-glue+build_assemblies.py(Api + Tools).- Smoke: host a world, 0
Wrapper class not found;env gpucull statusshows(N mergeable). - Publish
engine/windows-x64/+ manifest + README rows,tinqs push.