engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded)

Windows editor binary rebuilt from engine HEAD 64fb5cc3ae:
- agent_skinned module (GPU instanced skinned mesh)
- godot→tinqs branding rename complete
- 4.6.4 version bump
- D3D12 SDK support
- MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies

SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb
SHA256 (console): 353e7a3ac365697820ca971d71b364b

Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
This commit is contained in:
2026-06-14 00:34:48 +01:00
parent 506f5a2ce8
commit d895a18537
3 changed files with 11 additions and 10 deletions