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# ARCHITECTURE — tinqs/builds
Build artifact repo, not a codebase. There's no runtime architecture to document — the "system"
is a flat, LFS-backed artifact store plus a manifest.
## Layout
- `engine/<platform>/` — engine editor binaries + their matched `GodotSharp/` C# bindings
- `manifest.json` — exact versions/commits for each shipped artifact
- `.gitattributes` — Git LFS rules for binaries and GodotSharp
## Law
Binary and `GodotSharp/` for a given engine build are a **matched pair** — always install/replace
together. See root `README.md` for the full rule and current per-platform status table.
See `architecture/` for any future per-system breakdowns (none yet — repo is single-purpose).