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builds/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
2026-10-05 19:21:54 +01:00
oid sha256:afb938072eb6247cec55e33775ff12c6c8241b38e6d476da70de7406b7441b25
engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged
2026-10-05 17:21:58 +01:00
size 13632
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