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builds/engine/macos-arm64/GodotSharp/Tools/GodotTools.IdeMessaging.pdb
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated
2026-10-19 18:41:17 +01:00
oid sha256:416b636d16d48a8e92644bb52786488e27f60e1f5eddd4a59f5f7fe0de21c68e
engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
2026-10-05 19:21:54 +01:00
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