"_install":"Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"note":"Mac. Engine 9dcc5d45 = 7fb81364 + screen-space contact shadows for directional lights (backport of upstream 4.8 #118045/#123814; ProjectSettings rendering/lights_and_shadows/contact_shadow/{enabled,shadow_length,surface_thickness}, Light3D.shadow_contact_shadows_allow/blur, RenderingServer.light_set_allow_contact_shadows; default off, game dial env contactshadow; ~0.43 ms on M1 Max), hero shadow min-combine (RenderingServer.instance_light_directional_set_hero_shadow_spot), tight cascade caster culling on the real cascade frustum (#121775), shadow bias no longer shrunk by blur < 1 (#124348; the game retunes the sun ShadowBias 0.04 -> 0.014 with the pin), RenderingDevice.draw_list_draw_indirect_count (Metal emulation; oracle 24/24 on M1 Max). GodotSharp regenerated from this binary (API + Tools). Smoke: the owner's game in-world, horizon + static prefill OK, hero combine on, contact shadows on/off, ~72 fps, no new error types. windows-x64 is STILL 7fb81364b: Forge must rebuild from engine main (handoff .agents/handoffs/forge-windows-sscs-9dcc5d45.md). The game pin is 4.7.2@9dcc5d458, so Windows engines are refused until that publish (owner's call, 2026-10-18)."
"note":"Windows carries 7fb81364b — engine main (0ec39c95 GPU diet + R0 P5, plus a040761bd1 consistent note/context in freeze reports / pauses never count as stall time / hermetic watchdog test, and 7fb81364b5 one first-wins atomic claims a Windows crash). GodotSharp regenerated from this exact binary (no ClassDB API change — same bindings as the 0ec39c95 pair). Editor target only — template_release in this folder is still the 1e7be28b tree (rebuild it before the next Windows game export). D3D12 Agility DLLs (D3D12Core.dll, d3d12SDKLayers.dll) are NOT shipped — the game runs Vulkan, same decision as the 2026-10-05 publish. Game pin: version-only 4.7.2 until macos-arm64 carries 7fb81364b (Kraken rebuilding 2026-10-17), then 4.7.2@7fb81364b. Crash-report verification checklist (8 steps, engine .agents/wiki/crash-freeze-and-error-reporting.md) still owed on Windows."