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builds/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated
2026-10-19 18:41:17 +01:00
oid sha256:f9ba50d69763dc009580f12a999c52a07677fc7c89d8278be20e161608272c83
engine(macos-arm64): publish a967d12b - parallel draw-list replay (Vulkan) + parallel draw-list recording (all drivers); GodotSharp regenerated
2026-10-19 01:18:41 +01:00
size 6565376
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