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builds/engine/macos-arm64/GodotSharp/Api/Release/GodotSharp.dll
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
2026-10-19 04:01:03 +01:00
oid sha256:fd6646d066c73cdfa0d6ed9419f5acf00d16511c551a7047373a0ff5d675feff
engine(macos-arm64): publish a967d12b - parallel draw-list replay (Vulkan) + parallel draw-list recording (all drivers); GodotSharp regenerated
2026-10-19 01:18:41 +01:00
size 6119424
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