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builds/engine/macos-arm64/GodotSharp/Tools/GodotTools.BuildLogger.dll
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 51ed21d5 — shadow pass diet (static tile budget, live caster screen-size cull, inverted static contract switch) + GPU device-lost diagnostics, on top of 4.7.2 + static shadow cache + get_video_adapter_memory; GodotSharp regenerated; smoke on Kraken: 0 wrapper errors, inverted contract 1379 → 956 draws on the staged village; windows-x64 untouched (still b1bc0aef)
2026-10-05 11:37:33 +01:00
oid sha256:b37563c94eda09a9590a945e3cb1798aba4e841d632b683904bf68dd221c78c2
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
size 9216
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