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builds/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg
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engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
2026-10-05 10:51:47 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish b0daf759 — GPU culling Stage C + housekeeping, static cache single-sample/hard-filter options, Metal profiler fix, parallel shadow fill; GodotSharp regenerated; smoke 0 wrapper errors
2026-10-05 18:19:44 +01:00
oid sha256:05bdf32f837e8d479d67f3475d5507bf6c5e654109b452be4e5ed90513b382fe
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