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builds/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg
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engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
2026-10-05 10:51:47 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
2026-10-18 04:56:22 +01:00
oid sha256:8b56742b3ee5a06fce4f8af8292bb90b9dd621e25984fe3088bfe579157b66b9
size 3274630
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