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26cc48e674c7d12f9cbe21f7d408fcd72c608d45
builds/engine/macos-arm64/GodotSharp/Api/Release/GodotSharpEditor.pdb
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
2026-10-18 04:56:22 +01:00
oid sha256:bcc0caab1464eefb294b69898d624743f4e443790052310717055bcfc6c97a2e
engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md
2026-10-18 02:50:40 +01:00
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