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07f7b42d64749f2948e2f85f2fda2d5adb1798fb
builds/engine/windows-x64/GodotSharp/Tools/GodotTools.BuildLogger.pdb
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engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
2026-06-19 04:17:35 +01:00
version https://git-lfs.github.com/spec/v1
engine(windows-x64): publish 73d20a40b — #250 parallel-recording nest FATAL fix + texture_rid bind-race fix (milky ocean); GodotSharp regenerated; fast publish per owner (oracle on this hash owed)
2026-10-19 19:54:23 +01:00
oid sha256:2a788c2e4e79d27be1fcb8032e9f1557ca3b8f72435c0085674edf577fdb1a06
engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated
2026-10-19 01:50:44 +01:00
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