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builds/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg
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engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
2026-10-05 10:51:47 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated
2026-10-19 18:41:17 +01:00
oid sha256:fef0b64ef577cc943ee69bc3e0aba1485171d6fea2b88fd4f08cb2d6d9c85c62
size 44957
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