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07f7b42d64749f2948e2f85f2fda2d5adb1798fb
builds/engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated
2026-10-19 18:41:17 +01:00
oid sha256:94234e02baf7b3f316f5bcf41cc570ad169c1709efbb19679d5095308f9d7e00
engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged
2026-10-05 17:21:58 +01:00
size 106412
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