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07f7b42d64749f2948e2f85f2fda2d5adb1798fb
builds/engine/macos-arm64/GodotSharp/Tools/GodotTools.Core.pdb
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated
2026-10-19 18:41:17 +01:00
oid sha256:f1bf88757c35da8abe83f993579d7bc9bec0d12fa14a0958e6b14a346dc4f86f
engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
2026-10-05 10:51:47 +01:00
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