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05704fd826e773e733d5ddb952a519dab1a9e90f
builds/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.dll
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
2026-10-19 04:01:03 +01:00
oid sha256:e226bd0db377fc6a9637f1a6c7665bc8f8c1b335d9f86f7f2e58d4529702643d
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
size 324608
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