Behind-the-scenes notes on building games, forging tools, and running a small studio that punches above its weight.
When we ask Pi to build a game feature, it doesn't just write code. It compiles, runs tests, drives the live game, measures feel, fixes CI failures, and ships a green PR — all through composable oracle-backed flows.
Read → 3 June 2026We gave the Tinqs blog a visual refresh — gradient titles, dark code panels, date pills, amber accent bars. Two template files, one build step, zero external dependencies.
Read → 26 May 2026Every coding agent today runs in your terminal. Close the laptop, it stops. We built a cloud harness where agents code overnight for about $0.80 — and you can watch from a browser dashboard.
Read → 25 May 2026A raw AI model is stateless. An agent harness wraps around it and provides identity, memory, tools, context, and guardrails. Here's why game development needs its own.
Read → 25 May 2026We generate all visual assets for our game through fal.ai — concept art, icons, logos, trailer frames. Here's the 4-layer prompt pattern that actually works, and how we pick between 12 models spanning two orders of magnitude in cost.
Read → 25 May 2026Three forks, less than 0.5% code changed. Why modifying existing platforms beats building new ones — and how we turned Gitea into a game dev platform with 3D preview, AI agents, and LFS-first workflows.
Read → 25 May 2026Too many things to remember before hitting commit. Don't leak API keys. Don't reference classified codenames. Don't link to deleted repos. We built a two-layer pre-commit hook — regex + LLM — that catches all of it for $0.001.
Read → 22 May 2026Godot has no built-in asset streaming. We built four layers to run a 12km archipelago with 9 islands, 155 vegetation types, and 2,000 crowd instances — on an RTX 3060.
Read → 18 May 2026Every machine in our studio runs the same Go binary. It knows who you are, what machine you're on, and what services are reachable. It takes screenshots, sends them to cloud vision, and runs health checks — in 100ms.
Read → 6 March 2026We gave AI agents persistent identities, skill playbooks, and access to our entire knowledge base. Here's how four people ship like forty.
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