post: clean — no AAA name drops, shipped features as one platform
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<a href="gpu-skinned-herds" class="blog-card">
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<span class="blog-card__date">16 June 2026 · updated</span>
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<span class="blog-card__date">15 June 2026</span>
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<h2 class="blog-card__title">GPU-Skinned Herds: One Draw Call for 1,000 Animated Characters in Godot</h2>
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<p class="blog-card__excerpt">Godot can't batch-render 1,000 animated characters. We built a GPU skinned-instance herd renderer into the engine — now with mat4x3 palette, far-LOD, in-place bake. Pre-built binaries for macOS and Windows.</p>
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<p class="blog-card__excerpt">Godot can't batch-render 1,000 animated characters. We built a GPU-driven crowd renderer into the engine itself — bake every animation frame into a texture once, let the GPU drive every instance. 1,000 animals, 60 FPS, zero skeletons. Pre-built editor binaries.</p>
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<span class="blog-card__read">Read →</span>
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