<metaname="description"content="Dev logs, behind-the-scenes, and lessons learned from building games, tools, and platform infrastructure at Tinqs Studio.">
<h1class="blog-header__title">From the Workshop</h1>
<pclass="blog-header__subtitle">Behind-the-scenes notes on building games, forging tools, and running a small studio that punches above its weight.</p>
<h2class="blog-card__title">How Pi Agents Build, Test, and Ship Game Code with Oracle-Backed Flows</h2>
<pclass="blog-card__excerpt">When we ask Pi to build a game feature, it doesn't just write code. It compiles, runs tests, drives the live game, measures feel, fixes CI failures, and ships a green PR — all through composable oracle-backed flows.</p>
<h2class="blog-card__title">Our Blog Just Got a Visual Upgrade — Here's How We Did It</h2>
<pclass="blog-card__excerpt">We gave the Tinqs blog a visual refresh — borrowing the dark, gradient-heavy look from our internal team docs. Here's why, what we changed, and how the build system made it painless.</p>
<h2class="blog-card__title">Building a Cloud Agent Harness with DeepSeek V4 and Pi</h2>
<pclass="blog-card__excerpt">We forked Pi, merged a browser dashboard into the monorepo, and built a Go orchestrator inside our Gitea fork. Agents code overnight for about $0.80 — and you can watch them from the browser.</p>
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<ahref="agent-harness"class="blog-card">
<spanclass="blog-card__date">25 May 2026</span>
<h2class="blog-card__title">Tinqs Studio Is an Agent Harness for Game Dev</h2>
<pclass="blog-card__excerpt">An agent harness gives AI agents identity, memory, tools, and guardrails. Tinqs Studio is one built for game development.</p>
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<ahref="fal-image-generation"class="blog-card">
<spanclass="blog-card__date">25 May 2026</span>
<h2class="blog-card__title">AI Art at Scale: Using fal.ai Flux for Game Asset Generation</h2>
<pclass="blog-card__excerpt">We generate concept art, trailer frames, and UI icons with fal.ai Flux models at $0.01 per image. Here's the prompt engineering pattern that makes it work for game dev.</p>
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<ahref="fork-dont-build"class="blog-card">
<spanclass="blog-card__date">25 May 2026</span>
<h2class="blog-card__title">Fork, Don't Build: The Age of Agents Doesn't Need New Tools</h2>
<pclass="blog-card__excerpt">Everyone is building new AI developer tools. We forked three existing ones and modified them from the inside. Here's why that's the better bet.</p>
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<ahref="image-generation-fal"class="blog-card">
<spanclass="blog-card__date">25 May 2026</span>
<h2class="blog-card__title">Image Generation at Every Price Point with fal.ai</h2>
<pclass="blog-card__excerpt">We generate concept art, logos, icons, and trailer frames through a single API proxy. Here's how we pick between 12 models spanning $0.002 to $0.09 per image.</p>
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<ahref="pre-commit-agent"class="blog-card">
<spanclass="blog-card__date">25 May 2026</span>
<h2class="blog-card__title">A Pre-Commit Agent That Guards Your Secrets for $0.001</h2>
<pclass="blog-card__excerpt">We built a pre-commit hook that calls DeepSeek V4 Flash to review every commit. It catches leaked secrets, classified terms, and broken URLs --- for a tenth of a cent.</p>
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<ahref="godot-optimisation"class="blog-card">
<spanclass="blog-card__date">22 May 2026</span>
<h2class="blog-card__title">Streaming a 12km Archipelago in Godot 4</h2>
<pclass="blog-card__excerpt">Four streaming layers, async resource loading, memory-safe caches, and zero leaks. How we built a 12km open world in Godot 4 with C#.</p>
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<ahref="forking-gitea"class="blog-card">
<spanclass="blog-card__date">20 May 2026</span>
<h2class="blog-card__title">Why We Forked Gitea and Built Tinqs Studio</h2>
<pclass="blog-card__excerpt">GitHub doesn't understand game dev. We forked Gitea to build Tinqs Studio --- with 3D asset preview, LFS-first workflows, and project management for game teams.</p>
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<ahref="studio-cli"class="blog-card">
<spanclass="blog-card__date">18 May 2026</span>
<h2class="blog-card__title">One Binary to Rule Them All: Building a Studio CLI</h2>
<pclass="blog-card__excerpt">A single Go binary that gives AI agents context about who you are, what machine you're on, and what services are reachable. Screenshots, cloud vision, health checks --- one install, every machine.</p>
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<ahref="agentic-workflow"class="blog-card">
<spanclass="blog-card__date">6 March 2026</span>
<h2class="blog-card__title">How a Small Game Studio Runs on AI Agents</h2>
<pclass="blog-card__excerpt">Soul files, skill playbooks, and markdown as the universal API. How we built an agentic workflow that lets a 4-person indie studio operate at 10x scale.</p>