Engineering blog from [Tinqs Studio](https://tinqs.com) --- a game development platform built on a Gitea fork with 3D asset preview, LFS-first workflows, AI agent tools, and creative pipelines for game teams.
We're building Tinqs Studio while using it to make our own game --- a survival colony sim in Godot 4. These posts cover what we've learned along the way.
Reusable AI agent playbooks. Each skill is a markdown file that teaches an AI agent (Cursor, Claude Code, etc.) a specific workflow. Drop them into your `.cursor/skills/` directory.
Skills are structured markdown files that give AI coding assistants step-by-step procedures for complex workflows. Instead of explaining the same process every session, you write it once and the agent follows it. Think of them as runbooks for AI agents.