Skills (.claude/skills/): animation-creation, iclone-video-mocap, pose-estimation (MediaPipe models via LFS), retarget-animations (deprecated). Tools: cc/mixamo/kevin/mocap retargeters + composite baker. Plans: animation-gen-pipeline + skills-adoption. exchange/: incoming-fbx, converted-glb, reference-video (LFS for fbx/glb/mp4). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
3.4 KiB
name, description
| name | description |
|---|---|
| pose-estimation | Extract human pose landmarks from video or images (MediaPipe Tasks API) and compare pose sequences with DTW joint-angle scoring. Use for analyzing dance/movement videos, scoring a recreated animation against source footage, or any "what is the body doing at time t" question. Works on real footage AND stylized game characters when a single subject fills the frame. |
Pose Estimation
Two tested scripts, one venv. Extract 33-landmark pose sequences from video, then score two sequences against each other (e.g. source dance video vs game recreation).
Setup (idempotent, run once per machine)
bash ~/.claude/skills/pose-estimation/scripts/setup.sh
Creates .venv (pins python3.12 — MediaPipe does not support 3.13+) and downloads the
full pose model. lite/heavy model variants auto-download on first use via curl
(NOT urllib — macOS python lacks SSL certs; keep the curl download path).
Always run scripts with the venv python: ~/.claude/skills/pose-estimation/.venv/bin/python.
Extract poses
VENV=~/.claude/skills/pose-estimation/.venv/bin/python
SKILL=~/.claude/skills/pose-estimation/scripts
$VENV $SKILL/extract_pose.py input.mp4 --out poses.json --fps 8 \
--overlay check.mp4 --min-conf 0.3 --model heavy
--fps Nsample rate;--times "0.0,0.5,1.0"instead samples an explicit beat grid (pass a musical beat grid for dance work — samples land on choreographically meaningful frames).--overlay out.mp4draws the skeleton on sampled frames — ALWAYS eyeball this before trusting the data.- Output JSON has both
landmarks(normalized image coords) andworld_landmarks(meters, hip-centered). Use world landmarks for any comparison — they are camera- and scale-invariant. - The
OK: N/M samples had a detected poseline is the health signal. Low N/M → see framing rules below.
Compare two pose sequences
$VENV $SKILL/compare_poses.py source_poses.json recreation_poses.json \
--a-range 2.0:6.0 --b-range 0:4.0
Reduces each frame to 8 joint angles (elbows, shoulders, hips, knees), aligns the two
sequences with DTW (tolerates tempo drift), prints JSON: score_0_100,
mean_angle_error_deg, and per_joint_error_deg sorted worst-first (tells you WHERE
the recreation diverges — e.g. arms right, legs wrong). Verified: identical input → 100.0;
different dance segments → ~70.
Framing rules (the thing that actually determines success)
MediaPipe pose is single-person and needs the subject to fill a large fraction of the frame. Verified findings:
- Wide shot with many small figures (e.g. a game formation capture at 1600x900 with ~80px characters): 0% detection. This is framing, not the model.
- Same video, one character crop-zoomed to fill frame (
ffmpeg -vf "crop=W:H:X:Y,scale=4x"): 94% detection — even on stylized low-poly game characters (Quaternius rigs). - Real photos/footage: works out of the box.
So: for multi-person or wide footage, crop to one subject first:
ffmpeg -i wide.mp4 -vf "crop=140:180:350:420,scale=560:720:flags=lanczos" -an solo.mp4
Knobs when detection is weak: --min-conf 0.15, --model heavy, bigger crop upscale.
Typical workflow (video → analysis)
- Extract a frame, look at it, choose the crop for the subject.
- Extract with
--overlay, check the overlay video, check detection %. - Compare / analyze from
world_landmarksor via compare_poses.py.