Lena with the leaf bikini sculpted into the mesh — a separate character descending from her own Tripo original, not a lena_base_v02. Full-res (1,029,360 v) at 1.777 m, now Ariki_Female_QuatSkin.glb + LOD1. First nearest-surface graft in the rig lane: AccuRig had to be fed a 20:1 decimated bait, so the index-exact graft the two earlier ships used was impossible. The bait recovers AccuRig's 9.346 mm offset in closed form, which makes it a required input forever — copied into the ship folder, and rig-work's "disposable" rule amended to say so. Mesh moved 0 mm, 0 unweighted verts. lena_base_v01 goes superseded, not rolled-back: she lost the default slot but Ariki_Female_QuatSkin_Nude.glb is untouched, so per rule 9 her folder stays put. Also lands the leaf-cut lane (work/lena_leafbikini): hue-keyed seam detection that removes the leaf shell and leaves both holes open by request, registered as a lane milestone with its sha256. Corrects the rig-work trap note — baits do carry embedded textures; it is AccuRig that strips them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
lena_leafbikini_base_v01 — SHIPPED 2026-08-13
Frozen. Nothing in this folder is ever edited or re-exported (REGISTRY rule 2).
Any change at all becomes lena_leafbikini_base_v02.
The game's female base body. Lena wearing a leaf bikini that is sculpted into the
mesh, not a garment — there is no cloth to fit, no OutfitCatalog entry, and no way to
take it off. Full-resolution Tripo scan (999,823 v after weld) on the 65-bone Quaternius
skeleton. She replaced the nude lena_base_v01 body as Ariki_Female_QuatSkin.glb.
First ship for the lena_leafbikini character. She is a separate character lineage
from lena, not a lena_base_v02 — she descends from her own Tripo original
(originals/female/female_lena_leafbikini_tripo.glb, registered 2026-08-13) and shares
no geometry with the nude sculpt.
Contents
| file | what |
|---|---|
lena_leafbikini_base_accurig_glb_v01.glb |
the body as it left this repo — pristine mesh + 3× 4K atlas + AccuRig skeleton, 1,029,360 v / 101 joints |
rig/lena_leafbikini_base_accurig_fbx_v01/ |
irreplaceable. Output of a manual AccuRig 1.10.1822.1 session — no script regenerates this. Settings JSON kept alongside as provenance |
rig/lena_leafbikini_base_decimated_fbx_v01.fbx |
the 51,682 v carrier fed into that AccuRig session. Regenerable (tools/rigbait_decimate.py) but kept because the graft cannot run without it — see "the bait is the bridge" below |
preview/ |
renders of the shipped body; rigbait_qa_front.png is the pre-rig carrier for comparison |
How she was built
| step | what happened |
|---|---|
| bait | tools/rigbait_decimate.py, budgets body 24k / head 14k / hands 40k → 51,682 v / 77,999 tris, no scale, no recenter |
| rig | AccuRig 1.10.1822.1, manual, on the bait → 101 CC_Base_* bones, 38 finger bones, both wrists |
| graft | nearest-surface, work/lena_leafbikini/01_graft.py → weights off the 51,682 v carrier onto the pristine 1,029,360 v mesh. Mesh moved 0.000000 mm, 0 unweighted verts, weight sums exactly 1.0, deformed-at-rest drift 0.000239 mm |
| quatskin | ariki-game/tools/make_lena_fullres_quatskin.py with LENA_CLEAR_SPLIT_NORMALS=1 → 65 joints, 1.777 m, rigid-mitt fingers |
The bait is the bridge
This is the one structural difference from lena_base_v01 and mako_base_v01, and it is
worth understanding before touching the lane again.
Both of those grafted index-exact: AccuRig was handed the shipping mesh whole and gave back the same vertices in the same order, so weights copied index-to-index. Here AccuRig was handed a carrier decimated 20:1 from the shipping mesh, so there is no index correspondence and proximity is the only available mechanism.
That leaves the problem of space: AccuRig returns the carrier moved (measured here at
9.346 mm in Y, scale exactly 1.000000 — the same family as the July lane's 4 cm offset
trap), so its skeleton is in AccuRig's space, not the GLB's. Nothing is guessed to fix this.
The rigged FBX is index-exact against the bait (51,682 v both, same order), and the bait
is in the GLB's space by construction because rigbait_decimate.py applies no scale and no
recenter — confirmed exactly, bait and GLB sharing height 0.9792 and half-span 0.4583 to four
decimals. So fitting rigged→bait recovers AccuRig's transform in closed form.
This is why the bait is in this folder. Delete it and 01_graft.py has nothing to fit
against and cannot run at all.
Three facts that bite
LENA_CLEAR_SPLIT_NORMALS=1is load-bearing. A raw Tripo delivery carries custom split normals and asharp_edgelayer; left in place they are the "v8 specks"/faceting defect. The converter's default is OFF because its default input is the v02 head-transplant body, which needs them kept. Both layers must go together — clearing only the normals lets Blender re-detect sharpness by angle and the facets come straight back.- She is single-sided, unlike
lena_base_v01, whose README callsdoubleSided=trueload-bearing. That is not a regression: the inward-wound patches that forced it were an artifact of the nude lane's re-atlas/membrane work, and this mesh never went through any of it. Verified against the pristine delivery:doubleSidedunset on the original. - AccuRig tidied one armpit. Rigged-vs-bait residual is p50 0.0009 mm — bit-exact for the bulk — with 1.01% of verts over 1 mm, all one cluster at height fraction 0.69–0.75 around x=−0.23. The hands, which is where a bad proximity transfer actually hurts, came back at mean 0.020 mm / max 1.45 mm. The graft's carrier gate measures the shape of that distribution for exactly this reason; an earlier max-only threshold rejected a graft that is fine.
Where it went
Converted by ariki-game/tools/make_lena_fullres_quatskin.py and imported as:
Ariki_Female_QuatSkin.glb— sha256b6ca465ae3623e9fb3cc969f521d7cb89ad54b74271bb743fc594374864d56e6. The body she replaced is kept asAriki_Female_QuatSkin_PRESWAP_2026-08-13.glb.bak.Ariki_Female_QuatSkin_LowPoly_40.glb— LOD1, sha256e770e4dce506492a28d0dffcaf609b6adbab35a7b63681923bea9028970ce47d, rebuilt from her bytools/make_lena_lowpoly.py -- 0.4. Predecessor kept asAriki_Female_QuatSkin_LowPoly_40_PRESWAP_2026-08-13.glb.bak.
Textures are packed in the GLB; nothing ships loose.
Known decision: no Ariki_Female_QuatSkin_LeafBikini.glb companion file. lena_base_v01
shipped one (_Nude.glb) byte-identical to the canonical body, because that is simply where
its converter wrote. Repeating it here would have put a second 79 MB full-res body into LFS and
made Godot import a duplicate 1 M-vertex mesh. The converter was pointed at the canonical name
via the new LENA_OUT_GLB override instead, and this folder is the repo-side master.
Rebuilding / continuing
Recipe is characters/work/lena_leafbikini/01_graft.py. It needs three inputs, all preserved:
the pristine original, the AccuRig return in rig/, and the bait beside it.
blender --background --factory-startup --python characters/work/lena_leafbikini/01_graft.py -- \
characters/originals/female/female_lena_leafbikini_tripo.glb \
<rigged.fbx> <bait.fbx> <out.blend> <out.glb>
Q_CACHE=<qcache.json> LENA_SRC_BLEND=<out.blend> LENA_CLEAR_SPLIT_NORMALS=1 \
LENA_OUT_GLB=<ship.glb> blender --background --factory-startup \
--python ariki-game/tools/make_lena_fullres_quatskin.py