c12c4f156c
The v02 chain, which exists because bisecting the shard-eye defect proved it lives in
the hires MASTER rather than in any v02 step: the early heal chain ran whole-mesh welds
and reset custom split normals, and the eye/lash shells only read as an eye through
Tripo's authored normals. Every descendant inherits it, including the shipped body.
48_decimate_headsafe body/hands only, head bit-identical (feathered ramp)
49_seams_v02 24_seams with a density-aware hip landmark — the v01 rule fired
at u=0.610, mid-belly, on the head-protected vert count
50_seams_headuv body-only unwrap; the head KEEPS its original Tripo charts.
SLIM collapsed the undecimated lash/brow slivers to points and
ANGLE_BASED packed at half v01's texel density; the face was
the best-mapped region of the source atlas, so it is reused
51_reatlas_v02 31_reatlas + centroid splats for sub-texel triangles — the
skipped set IS the lashes, which rendered as grey glass
52_head_transplant the PRISTINE ORIGINAL head onto the decimated nude body
53_rig_transfer 54_crotch_refill
55_fullres_v02.blend is pinned in .lanekeep as THE archival master: full-res nude body
+ pristine original head, crotch refill and texture despeckle applied, 883,404 v /
1,761,640 f. It supersedes 34_v04 as the lane root (34_v04's head has the shard eyes).
Also: tools/graft_hands.py, the Marvelous Designer hunter-skirt configs v1-v8, the
hunter cloth texture generator, and Mako's measurement card.
Per .agents/rules/working-files.md the per-attempt .blend files under work/lena/v02
are SCRATCH ("never committed") — the .py recipes here are the history and regenerate
any of them from the pinned master. See the ignore rule landing next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
28 lines
1.7 KiB
Plaintext
28 lines
1.7 KiB
Plaintext
# .lanekeep for work/lena/masters — the three pinned chain heads.
|
|
#
|
|
# prune_lane.py matches BARE FILENAMES against the .lanekeep in the SAME directory,
|
|
# so the pins have to live here rather than in the parent lane's manifest. Without
|
|
# this file all three fall to UNKNOWN ("no step script here - cannot rebuild") —
|
|
# safe, since UNKNOWN is never auto-deleted, but it hides them from the MASTER tier.
|
|
|
|
34_v04.blend # full-res sculpt head, 860,389 v. Root for any shape change.
|
|
# Rebuilt from originals/female/female_lena_tripo.glb by the
|
|
# 00->34 chain if ever lost.
|
|
|
|
athletic_v04.blend # game-res head, 31,111 v — decimated + re-atlased + despeckled
|
|
# + athletic maps. lena_base_v01 was rigged from this.
|
|
|
|
lena_nude_accurig_glb_v01.blend # rigged head: athletic_v04 + AccuRig skeleton and
|
|
# weights (46_graft.py). Keeps its filename because the commands
|
|
# in ../README_lane_history.md name it.
|
|
|
|
# The athletic_v04_*.jpg beside them are loose copies of the shipped maps. The .blend
|
|
# files pack their own textures, so the jpgs are for re-shipping a texture without
|
|
# opening Blender — deleting them costs nothing but convenience.
|
|
|
|
55_fullres_v02.blend # THE archival master (2026-08-12): full-res nude body + the PRISTINE
|
|
# ORIGINAL head (52_head_transplant.py, TX_ZCUT=0.80 — 0.775 clips the
|
|
# T-pose arms), crotch refill (54) + texture despeckle (40 x2) applied.
|
|
# 883,404 v / 1,761,640 f. The only Lena with nothing broken anywhere —
|
|
# supersedes 34_v04 as the root (34_v04's head has the shard eyes).
|