Files
animation/characters/female/lena_nude/hires_claude/reatlas.log
T
jeremy 3ba86b2ea8 feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:55:43 -07:00

31 lines
2.1 KiB
Plaintext

00:01.734 blend | Read blend: "C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\seamed.blend"
[atlas 0.0s] mesh 31964v 64957f uv layers ['UVMap_tripo', 'UVMap_atlas']
[atlas 0.3s] source base: 'lena+glb_basecolor' 4096x4096
[atlas 0.4s] source normal: 'lena+glb_normal' 4096x4096
[atlas 0.6s] source rm: 'lena+glb_rm' 4096x4096
[atlas 0.6s] base colorspace: sRGB
[atlas 0.6s] normal colorspace: Non-Color
[atlas 0.6s] rm colorspace: Non-Color
[atlas 0.7s] 64957 triangles
[atlas 0.8s] tangent frame rotation between atlases: p50 96.5 deg, p95 172.9 deg, max 180.0 deg
[atlas 31.8s] rasterised 64388/64957 triangles -> 11529265 texels (68.7% of the atlas)
[atlas 31.8s] skipped 569 triangles holding 122.74 cm2 of 21865 cm2 total (0.561%) — they are sub-texel slivers, covered by the padding pass
[atlas 97.3s] padded to 12969109 texels (77.3%)
[atlas 97.7s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\lena_nude_atlas_base.jpg
[atlas 98.1s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\lena_nude_atlas_normal.jpg
[atlas 98.5s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\lena_nude_atlas_rm.jpg
[atlas 98.5s] uv layers now ['UVMap']
Info: Saved as "reatlased.blend"
INFO Draco mesh compression is available, use library at C:\Program Files\Blender Foundation\Blender 5.1\5.1\scripts\addons_core\io_scene_gltf2\extern_draco.dll
12:28:48 | INFO: Starting glTF 2.0 export
12:28:48 | INFO: Extracting primitive: meshes[0]
12:28:48 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
12:28:48 | INFO: Primitives created: 1
12:28:48 | INFO: Finished glTF 2.0 export in 0.09310340881347656 s
[atlas 99.0s] EXPORTED C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\lena_nude_decimated_glb_v02.glb (5.0 MB)
REATLAS_DONE
Blender 5.1.2 (hash ec6e62d40fa9 built 2026-05-19 01:37:34)
Blender quit