Files
animation/tools/tailor/backup/2026-07-31-pre-v3/MANIFEST.md
T
jeremy 3ba86b2ea8 feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:55:43 -07:00

2.6 KiB
Raw Blame History

Backup — kapa haka MD work, taken 2026-07-31 before the piupiu v3 re-cut

Snapshot of the shipped kapa haka authoring work, taken because none of tools/tailor/ is tracked in git and the next step edits the piupiu pattern. Nothing in here is referenced by any script — it exists purely to restore from.

What's inside

Folder Contents
tailor/ Every lena_piupiu_*, lena_pari_*, lena_kapahaka_outfit_* (.zprj / .fbx / .obj / .mtl / .zpac / colorway PNG), plus md_piupiu.py, md_pari.py, lena_measurements.json
screenshots/ Review renders for piupiu v1v2, pari v1v3, outfit v1v3
textures/ taniko.png, piupiu.png (generated fabric maps)
configs/ piupiu.json, pari.json, piupiu_sb.json as they stood
game-outfit/ Shipped Female_Kapahaka_{Body,Legs}.{gltf,bin} from ariki-game/assets/quaternius/outfits/kapahaka/

55 files, 86 MB. Copied with timestamps preserved; SHA1-verified for the four .zprj/.fbx sources and the shipped Legs.bin.

Deliberately NOT backed up

  • clothing/work/piupiu*/ — 92102 MB each of Blender stage checkpoints. Fully regenerable (census..export ran in 26 s in the acceptance test), so not worth the disk.
  • Female_KapahakaSB_* — owned by the concurrent skirt-bones session; not mine to snapshot mid-write.
  • tee / A-line skirt garments — unrelated to this change, untouched.

To restore

cd C:/Users/Jeremy/tinqs/animation
B=tools/tailor/backup/2026-07-31-pre-v3
cp -p $B/tailor/*                 tools/tailor/
cp -p $B/screenshots/*            tools/tailor/screenshots/
cp -p $B/textures/*               tools/tailor/textures/
cp -p $B/configs/*                clothing/configs/
cp -p $B/game-outfit/*            ../ariki-game/assets/quaternius/outfits/kapahaka/

After restoring the game-outfit files, force a Godot reimport of the two .gltf files (ariki-game/tools/targeted_reimport.sh) or the old .godot/imported/ entries will keep serving the newer mesh.

Why v3 is being cut

The piupiu is cut tighter than the hip it passes over (waist edge 500 mm/panel = 1000 mm total vs Lena's 1095 mm hips), so it drapes as a taut pencil wrap on the thighs with ~12 cm clearance. fit/G3 measures 8 mm penetration at rest; G5 measures 216231 verts up to 8.5 cm deep in Idle/Walk, because weights: "dress" makes the sub-hip skirt pelvis-only — the thigh swings, the skirt doesn't. v3 re-cuts for real clearance and adds MD collision thickness. See the session discussion and .agents/plans/clothing-pipeline-unification-2026-07-31.md §8.