Decimate body-only (01), AccuRig manual rig, index-exact graft (02, mesh moved 0mm), QuatSkin via ariki-game converter (HEAD_SAFE=1, body-only normals fix). Ships as Ariki_Male_Mako.glb, lineage MALE-MAKO-FULLHEAD-V1. First mako ship. Height 1.818m provisional. Ceremony per REGISTRY.md; irreplaceable AccuRig FBX preserved in rig/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
characters/rig-work — disposable AccuRig rig carriers
Decimated FBX copies of the unrigged Tripo bodies whose only job is to carry a skeleton out of AccuRig and back. AccuRig refuses the raw ~1.9M-tri FBX outright (confirmed 2026-08-04), so the bait exists purely to be small enough to rig.
Never ship a file from this folder. The graft takes geometry and materials from
the pristine GLB and only the skeleton from the bait — see
.agents/plans/rig-graft-lane-2026-08-04.md for the lane.
Per ../REGISTRY.md rule 11 this folder is exempt from the filename grammar and gets
no Derived-artifacts rows; the grafted body's notes column names the bait its skeleton
came from. The tool-era names are kept on purpose so these stay recognisable as
throwaway.
Current contents (built 2026-08-04, moved here from ariki-game 2026-08-06)
| file | tris | notes |
|---|---|---|
lena_tripo_rigbait.fbx |
77,999 | from originals/female/female_lena_tripo.glb |
mako_tripo_rigbait.fbx |
78,000 | from originals/male/male_base_bald_tripo_v1.glb |
*_qa_front.png, *_qa_hand.png |
— | QA renders; fingers fully distinct, no webbing |
Built with tools/rigbait_decimate.py: region budgets body 24k / head 14k /
hands 40k, no scale and no recenter (native ~0.98 m, feet at Z=0).
These two have hands. The lane is being rebuilt with the hands cut and a GLB sibling emitted from the same decimation; when that lands, these are superseded.
Traps
- Baits are geometry-only (~3.5 MB — a GLB's packed textures don't survive the FBX embed), so AccuRig shows a grey model. That's fine for rigging, but it means the July "Dummy001 export" check can't use textures: verify AccuRig's output by mesh name + tri count instead.
- AccuRig exports come back to this folder as
<character>_tripo_accurig.fbx. - These files used to live in
ariki-game/assets/models/characters/rig-work/and needed a.gdignoreto stop Godot importing them. Nothing here is a game asset; that is precisely why the folder moved.