Files
animation/AGENTS.md
T
jeremy d1030def4e docs+tools: working-file policy, lane pruner, and a human MD explainer
Two pieces of work.

1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
   ~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
   was 30 .blend files -- five snapshots to land one crotch fix, five more
   for the bra. The .py recipes are the real history; the blends are cache.

   - .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
     SCRATCH / UNKNOWN) + how to work a lane.
   - tools/prune_lane.py: classifies a lane and prunes the scratch tier.
     Dry-run by default. Reads a per-lane .lanekeep manifest, flags
     binaries byte-identical to a registered original (canonical name
     always survives a duplicate pair), and never auto-deletes a .blend
     with no step script beside it -- those cannot be rebuilt.
   - .gitignore: scratch patterns can never be committed.

   Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
   Not applied -- that lane had a live Blender session at the time.

2. .humans/marvelous-designer.html: how we author garments in Marvelous
   Designer, written for people rather than agents -- the six-step process,
   what has been made, the traps that cost hours, and what is still
   unsolved. Matches the .humans/ HTML convention in ariki-game.

Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.

characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 12:05:46 -07:00

4.5 KiB

AGENTS.md — animation repo

Entry point for AI agents working in local.repo/animation (all tools: pi, Claude Code, Cursor). This repo is Jeremy's animation-pipeline hub and the Mac↔PC bridge that carries iClone/mocap exports into ariki-game. iClone 8 + Video Mocap live on the PC; Blender 5, the retarget tools, and the game repo live on both machines.

Read .agents/SOUL.md at session start, then use the knowledge map below — this file stays thin; the operational detail lives in .claude/skills/ and .agents/.

Knowledge map

Category Path When
Identity .agents/SOUL.md always-on
Batch workflow, canonical retarget command, naming, loop QC, gotchas, repo etiquette .claude/skills/animation/SKILL.md always-on — read before any batch or clip work
Architecture (pipeline stages, canonical rig, tool provenance) .agents/wiki/ARCHITECTURE.md consult when touching the pipeline
Per-system architecture detail .agents/wiki/architecture/ consult-when
Clothing lane — how a reference image becomes a worn in-game outfit (both halves, and where they meet) .agents/wiki/architecture/clothing-lane.md read before any garment/outfit work
Garment authoring in Marvelous Designer (bridge, drafting, draping, QC) .claude/skills/marvelous-designer/SKILL.md always-on for garment authoring
Garment mesh → game-ready skinned outfit GLB (headless Blender) clothing/README.md always-on for the game-ification half
In-flight work + recently shipped .agents/wiki/master-plan.md check before starting new work
Dance/clip naming registry (source of truth for names) .agents/wiki/dances/REGISTRY.md always-on when naming or shipping a clip
PC-lane routing stub .agents/wiki/iclone-bridge.md consult-when
Point-in-time audits / convergence reports .agents/wiki/devops-reports/ consult-when
Open/executing plans .agents/plans/ consult-when
Other operator playbooks (iClone/mocap, clip authoring, pose estimation) .claude/skills/ (index: .agents/skills/README.md) consult-when
Loop-QC sub-agent .claude/agents/loop-qc.md consult-when
Repo-wide conventions .agents/rules/ always-on
Working files — keep milestones, not steps: which .blend/render dirs survive a staged lane, and how to prune the rest .agents/rules/working-files.md read before running any staged NN_*.py lane
Exchange-folder operator guide (which folder, when files move/archive) exchange/GUIDE.md consult-when doing a batch
Human-facing explainer pages (HTML, for Jeremy/Özlem — not a source of truth) .humans/ consult-when explaining the repo to a person

Layout

AGENTS.md          ← you are here
.agents/           ← agent context: SOUL, wiki (architecture/master-plan/registry/
                     devops-reports), plans, rules, skills-pointer
.claude/           ← Claude-Code-native skills + agents (auto-discovered)
tools/             ← Blender-headless retargeters, loop tools, prop export,
                     md_bridge* (drive Marvelous Designer), tailor/ (garment
                     authoring: recipes, measurements, QC, screenshots)
characters/        ← character body models: originals/ (read-only Tripo sources) +
                     per-character working folders (male/mako, female/lena).
                     Naming law in characters/REGISTRY.md — applies to all new
                     derived models
clothing/          ← garment mesh → game-ready outfit GLB (staged Blender pipeline)
garments/          ← raw incoming garment sources + design advice notes
exchange/          ← files in flight between Mac and PC (see exchange/GUIDE.md)
archive/           ← retired takes — never deleted, never renumbered

Two lanes run through this repo: the animation lane (motion → clips) and the clothing lane (garments → outfits). They converge on the same 65-bone Quaternius skeleton.

Git

  • Branch is main. Sync via tinqs push/tinqs pull (not raw git — this repo uses Git LFS for .fbx/.glb/.mp4/.task; a plain git pull hangs). Report the commit hash after pushing.
  • Stage explicit paths, never git add -A — ariki-game and this repo often carry unrelated in-flight files.
  • Never commit secrets.

The rule that bites most often

Green verify ≠ correct. An agent-authored gate once passed an upside-down boat export. Always render and eyeball a new visual asset before shipping — full gotcha list in .claude/skills/animation/SKILL.md.