Files
animation/characters/work/lena/README.md
T
jeremy 3d8825f5a9 reorg(characters): ship-time folders — lena_base_v01 ships, lane moves to work/lena
REGISTRY rewritten around the central rule: a character folder is born only
when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal).
lena_nude dissolves accordingly:
- characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier,
  T-pose/rig FBX + JSON, previews, frozen README
- characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47:
  refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC),
  masters (athletic_v04 blend + textures, accurig blend), lane-history README
- hires_claude/hires_work intermediates (blends, logs, probes) pruned

Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum,
originals README, prune_lane.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:17:15 -07:00

2.7 KiB

work/lena — the live lena lane

Grammar-exempt (REGISTRY rule 11). Nothing here is a shipped artifact; nothing here gets a registry row. When a body from this lane ships, its artifacts graduate into a new characters/female/lena_base_vNN/ and this lane keeps going.

Governed by .agents/rules/working-files.md: a version is a milestone, not a step.

Layout

NN_*.py the recipes — 66 of them, stages 01→47. These are the history. Kilobytes each, and they regenerate any intermediate state from a master
masters/ the three chain heads. Anything not here is scratch by definition
masks.npz garment/cup/brief/hem masks, transferred from the 953,966-v original by nearest vertex (p50 0.70 mm). Not regenerable without the full-res sculpt
_bust_wall_cache.npy bi-harmonic chest wall for 34_v04.blend — an 8-minute CG solve. Regenerable, and invalid for any other mesh; 33/34 assert its shape against the vertex count before trusting it
reference_breasts.jpg shape reference
README_lane_history.md the full stage-by-stage record, including the dead ends

The masters

file v what it is
masters/34_v04.blend 860,389 full-res sculpt head. Start here for any shape change
masters/athletic_v04.blend 31,111 game-res head — decimated, re-atlased, despeckled, athletic maps. This is what lena_base_v01 was rigged from
masters/lena_nude_accurig_glb_v01.blend 31,111 the same body with AccuRig's skeleton and weights grafted on

All three have their textures packed — they carry no external image dependencies and can be moved freely. athletic_v04_{base,normal,rm}.jpg sit alongside as loose copies of the shipped maps, for re-shipping a texture without opening Blender.

Filenames here deliberately keep the names the recipes know (34_v04.blend, athletic_v04.blend). The scripts take every path as a CLI argument, so the lane relocates cleanly, but renaming a master would strand the commands recorded in README_lane_history.md.

Working here

  • Roll one working file. Pass the same work.blend through experimental steps. Write a new named .blend only at a phase boundary or when something ships.
  • Reuse one review/ dir. QA renders are regenerable and are gitignored.
  • No .blend1 autosaves — step scripts set save_version = 0 before saving.
  • Prune with python tools/prune_lane.py characters/work/lena --recursive (dry run; --apply to delete). Check no Blender process is mid-run first.

This lane reached 4.1 GB before it was pruned on 2026-08-11 — 2.2 GB of it .blend snapshots, five 80 MB copies of the same mesh to land one crotch fix. That is the failure mode the milestone rule exists to prevent.