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REGISTRY rewritten around the central rule: a character folder is born only when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal). lena_nude dissolves accordingly: - characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier, T-pose/rig FBX + JSON, previews, frozen README - characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47: refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC), masters (athletic_v04 blend + textures, accurig blend), lane-history README - hires_claude/hires_work intermediates (blends, logs, probes) pruned Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum, originals README, prune_lane.py. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
1.2 KiB
Plaintext
22 lines
1.2 KiB
Plaintext
# .lanekeep for work/lena/masters — the three pinned chain heads.
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#
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# prune_lane.py matches BARE FILENAMES against the .lanekeep in the SAME directory,
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# so the pins have to live here rather than in the parent lane's manifest. Without
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# this file all three fall to UNKNOWN ("no step script here - cannot rebuild") —
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# safe, since UNKNOWN is never auto-deleted, but it hides them from the MASTER tier.
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34_v04.blend # full-res sculpt head, 860,389 v. Root for any shape change.
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# Rebuilt from originals/female/female_lena_tripo.glb by the
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# 00->34 chain if ever lost.
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athletic_v04.blend # game-res head, 31,111 v — decimated + re-atlased + despeckled
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# + athletic maps. lena_base_v01 was rigged from this.
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lena_nude_accurig_glb_v01.blend # rigged head: athletic_v04 + AccuRig skeleton and
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# weights (46_graft.py). Keeps its filename because the commands
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# in ../README_lane_history.md name it.
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# The athletic_v04_*.jpg beside them are loose copies of the shipped maps. The .blend
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# files pack their own textures, so the jpgs are for re-shipping a texture without
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# opening Blender — deleting them costs nothing but convenience.
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