Files
animation/.agents/skills
jeremy 3ba86b2ea8 feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:55:43 -07:00
..

skills/ — playbooks

This repo's operator playbooks are Claude-Code-native skills and live at .claude/skills/ (auto-discovered by Claude Code), not duplicated here:

Skill Covers
animation Operator playbook — the batch workflow, naming, loop QC, gotchas
animation-creation Authoring new clips on the shared Quaternius skeleton
iclone-video-mocap iClone 8 + Video Mocap: filming, cleanup, FBX export
marvelous-designer Garment authoring: MD bridge, drafting from a reference image, draping on the game body, placement QC, export
pose-estimation Video→pose-landmark extraction (MediaPipe)
retarget-animations Deprecated early retarget notes, kept for history

An agent-level playbook (loop-qc) lives at .claude/agents/loop-qc.md. Follow the per-repo convention (.agents/skills/ as the canonical location) once this repo's skills are ported off .claude/; until then this file is the pointer so there's a single place agents look, per the SoT rule (no second source of truth).