Files
animation/characters/female/lena_nude/HANDOFF_decimated_v01.md
T
jeremy 3ba86b2ea8 feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:55:43 -07:00

3.5 KiB

Handoff: decimated nude Lena → retexture / re-atlas lane

2026-08-06. Jeremy asked for the healed nude Lena decimated to the game-body budget and passed to the retexture / re-atlas work, "to see how they do".

The file

characters/female/lena_nude/lena_nude_decimated_glb_v01.glb

sha256 b11940bb46732ae0a60e1624e88e76fa48dcc3e3af49a6363348521bb7c52cc8
parent lena_nude_sculpt_glb_v03.glb (master hires_claude/29b_final.blend)
recipe hires_claude/30_decimate.py then 30b_fix_winding.py
ratio Decimate COLLAPSE 0.037728 — bisected, not guessed
density 31,964 v / 64,957 tris in Blender (46,810 v as exported; UV seams split verts)
why that density matched to the shipped lena_nude_quatskin_glb_v01.glb (31,670 v), Jeremy's call
rig none — unrigged, no skins, transforms applied
maps basecolor + normal + rm embedded (3 images, wired baseColor / metallicRoughness / normal)

Ready to load directly: 24_seams.py accepts a .glb as its first argument and applies transforms itself, so this drops in with no preparation.

Read this before you spend a pass on the UVs

The carried TEXCOORD_0 is not worth preserving. Collapse decimation shreds Tripo's 5,870-chart atlas — in the textured review render (hires_claude/review_30/chest_tex_0.png) the transplanted skin grain smears into streaks and the throat picks up a red blotch. That is expected and is exactly the problem the ~14-chart anatomical atlas solves. Judge this mesh from review_30/full_clay_0.png (clay, no material) and treat the UVs as scrap.

Decimation improved one thing. The waistband/underbust lines that survive on the hires sculpt are nearly invisible at 32k — the collapse averaged them out. So the residual line problem is a hires-only concern; don't go hunting for it here.

Known defects being handed over

  • 25 backfacing triangles of 64,957. Down from 61 via 30b_fix_winding.py, but the remainder sit in non-manifold knots where normals_make_consistent oscillates (61 → 260 → 39 → 25 → 25). They render black. If your pass rebuilds topology, they will likely vanish for free.
  • 835 boundary edges / 1649 non-manifold edges, inherited from the sculpt. Every fill attempt refused them (bmesh.ops.holes_fill, edit-mode mesh.fill_holes, and a per-loop pass) — they are dangling flaps and slivers, not perforations. Documented in the lane README.
  • The head is untouched original Tripo output. Every geometry pass in this lane stopped below the chin (z < 0.90) on purpose, so lips/nostrils/eyes still have the source smearing. If the retexture covers the face, that is new ground, not a regression.
  • She reads glossy — the rm map was neutralised to a median over the old garment texels, so the whole body is shinier than skin should be. Untouched deliberately: an earlier attempt at correcting roughness made her plasticky (see the lane README's fourth dead end).

Provenance the three fixes came from

v03 addressed Jeremy's three notes on v02 — cut lines, discoloured bra/crotch patches, and the cleavage. Measured outcomes and the four dead ends that were ruled out on the way are in README.md under "Hi-res sculpt v03". Worth skimming before re-treading the geometry.

Numbering note

This lane had two agents working in it simultaneously on 2026-08-06. 20/21 exist twice under different filenames (20_atlas_probe.py + 20_cleavage.py, 21_seam_probe.py + 21_tone.py). Nothing was overwritten, but pick a fresh number rather than assuming the next one is free.