d1030def4e
Two pieces of work.
1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
was 30 .blend files -- five snapshots to land one crotch fix, five more
for the bra. The .py recipes are the real history; the blends are cache.
- .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
SCRATCH / UNKNOWN) + how to work a lane.
- tools/prune_lane.py: classifies a lane and prunes the scratch tier.
Dry-run by default. Reads a per-lane .lanekeep manifest, flags
binaries byte-identical to a registered original (canonical name
always survives a duplicate pair), and never auto-deletes a .blend
with no step script beside it -- those cannot be rebuilt.
- .gitignore: scratch patterns can never be committed.
Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
Not applied -- that lane had a live Blender session at the time.
2. .humans/marvelous-designer.html: how we author garments in Marvelous
Designer, written for people rather than agents -- the six-step process,
what has been made, the traps that cost hours, and what is still
unsolved. Matches the .humans/ HTML convention in ariki-game.
Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.
characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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.humans/ — pages written for people, not agents
Self-contained HTML pages explaining how parts of this repo work, for reading in
a browser. Same convention as ariki-game/.humans/.
The operating detail lives in .claude/skills/ and .agents/ and is written for
whoever is driving the tools. These pages are the explanation — what we built,
why it's shaped that way, and what it cost to learn. Where the two disagree, the
skill/wiki is the source of truth.
| page | about |
|---|---|
marvelous-designer.html |
How we author Ariki's garments as real sewn cloth in Marvelous Designer — the process, what's been made, the traps, what's still unsolved. Written for Özlem and Jeremy. |
Images are referenced relatively (../tools/tailor/screenshots/…), so open these
from inside the repo rather than copying the file out on its own.