3ba86b2ea8
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
15 lines
890 B
Plaintext
15 lines
890 B
Plaintext
00:01.875 blend | Read blend: "C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\29b_final.blend"
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[export] tripo_node_9701d6b7-20ea-449d-8637-2fc9d4bc199c: 860389v 1721805f height 0.9792 units, images []
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INFO Draco mesh compression is available, use library at C:\Program Files\Blender Foundation\Blender 5.1\5.1\scripts\addons_core\io_scene_gltf2\extern_draco.dll
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08:55:39 | INFO: Starting glTF 2.0 export
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08:55:40 | INFO: Extracting primitive: meshes[0]
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08:55:42 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
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08:55:42 | INFO: Primitives created: 1
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08:55:43 | INFO: Finished glTF 2.0 export in 3.3285176753997803 s
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[export] WROTE ../lena_nude_sculpt_glb_v03.glb (5.0s)
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EXPORT_DONE
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Blender 5.1.2 (hash ec6e62d40fa9 built 2026-05-19 01:37:34)
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Blender quit
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