3ba86b2ea8
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
37 lines
2.3 KiB
Plaintext
37 lines
2.3 KiB
Plaintext
# .lanekeep — .blend files pinned as MASTER in this lane.
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# Everything else here that a step script wrote is scratch: regenerable by
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# re-running the NN_*.py recipe from the pinned master above it.
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# Read by tools/prune_lane.py. One filename per line, # for comments.
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#
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# Rule: a .blend earns a line here only when a registered artifact in
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# characters/REGISTRY.md was built from it, or it is the head of the live chain.
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# Intermediate attempts (the 06b-06h melt series, the 10_healed/rimheal/seamheal
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# series) never get pinned — only the state at the end of the fix.
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# --- phase roots ---
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00_welded.blend # raw original, slits welded shut. Root of every branch;
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# keeps a re-sculpt from needing a fresh weld+isolate pass.
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# --- masters of registered artifacts (see characters/REGISTRY.md) ---
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06_final.blend # lena_nude_sculpt_glb_v01.glb — geometry master
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07_polished.blend # lena_nude_sculpt_glb_v01.glb — textured master
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10_patch.blend # lena_nude_sculpt_glb_v02.glb — master (original skin retained)
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27_clean.blend # lena_nude_sculpt_glb_v03.glb — geometry master (phase boundary:
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# line heal + cleavage fillet + flipped-face repair, pre-texture)
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29b_final.blend # lena_nude_sculpt_glb_v03.glb — textured master, HEAD 2026-08-06.
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# 27_clean + on-body tone levelling (29_tone3d.py str 1.0, 25 passes)
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34_v04.blend # lena_nude_sculpt_glb_v04.glb — master, HEAD 2026-08-06. 29b_final with
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# the bust rescaled to k=0.5 per the approved concept turnaround.
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10_welded.blend # parent of the v03 chain. Kept as the fallback until v03/v04 are
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# accepted; 11-15 regenerate it from 10_patch, so unpin then.
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# _bust_wall_cache.npy is the bi-harmonic chest wall for 29b_final (an 8-minute CG solve).
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# Keep it while bust size is still in play: 33/34 reuse it and a different k then costs
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# seconds instead of minutes. It is regenerable, and invalid for any other mesh — both
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# scripts assert its shape against the vertex count before trusting it.
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# 17_healed / 18_smoothnrm / 22_lines / 23_cleavage / 26_geo / 29_final and the
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# rejected atlas-tone attempt were per-step snapshots and have been pruned; the
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# 17/25/26/29 recipes rebuild them from 10_welded.
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