Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2.6 KiB
Backup — kapa haka MD work, taken 2026-07-31 before the piupiu v3 re-cut
Snapshot of the shipped kapa haka authoring work, taken because none of
tools/tailor/ is tracked in git and the next step edits the piupiu pattern.
Nothing in here is referenced by any script — it exists purely to restore from.
What's inside
| Folder | Contents |
|---|---|
tailor/ |
Every lena_piupiu_*, lena_pari_*, lena_kapahaka_outfit_* (.zprj / .fbx / .obj / .mtl / .zpac / colorway PNG), plus md_piupiu.py, md_pari.py, lena_measurements.json |
screenshots/ |
Review renders for piupiu v1–v2, pari v1–v3, outfit v1–v3 |
textures/ |
taniko.png, piupiu.png (generated fabric maps) |
configs/ |
piupiu.json, pari.json, piupiu_sb.json as they stood |
game-outfit/ |
Shipped Female_Kapahaka_{Body,Legs}.{gltf,bin} from ariki-game/assets/quaternius/outfits/kapahaka/ |
55 files, 86 MB. Copied with timestamps preserved; SHA1-verified for the four
.zprj/.fbx sources and the shipped Legs.bin.
Deliberately NOT backed up
clothing/work/piupiu*/— 92–102 MB each of Blender stage checkpoints. Fully regenerable (census..exportran in 26 s in the acceptance test), so not worth the disk.Female_KapahakaSB_*— owned by the concurrent skirt-bones session; not mine to snapshot mid-write.- tee / A-line skirt garments — unrelated to this change, untouched.
To restore
cd C:/Users/Jeremy/tinqs/animation
B=tools/tailor/backup/2026-07-31-pre-v3
cp -p $B/tailor/* tools/tailor/
cp -p $B/screenshots/* tools/tailor/screenshots/
cp -p $B/textures/* tools/tailor/textures/
cp -p $B/configs/* clothing/configs/
cp -p $B/game-outfit/* ../ariki-game/assets/quaternius/outfits/kapahaka/
After restoring the game-outfit files, force a Godot reimport of the two .gltf
files (ariki-game/tools/targeted_reimport.sh) or the old .godot/imported/
entries will keep serving the newer mesh.
Why v3 is being cut
The piupiu is cut tighter than the hip it passes over (waist edge 500 mm/panel =
1000 mm total vs Lena's 1095 mm hips), so it drapes as a taut pencil wrap on the
thighs with ~1–2 cm clearance. fit/G3 measures 8 mm penetration at rest;
G5 measures 216–231 verts up to 8.5 cm deep in Idle/Walk, because
weights: "dress" makes the sub-hip skirt pelvis-only — the thigh swings, the
skirt doesn't. v3 re-cuts for real clearance and adds MD collision thickness.
See the session discussion and .agents/plans/clothing-pipeline-unification-2026-07-31.md §8.