6d519937ad
# Conflicts: # characters/REGISTRY.md
1.8 KiB
1.8 KiB
originals/ — READ-ONLY source models
Unrigged Tripo sculpt deliveries. These are the root of every character lineage.
Full provenance, checksums, and the naming law live in ../REGISTRY.md.
| file | character | role |
|---|---|---|
male/male_base_bald_tripo_v1.fbx / .glb |
mako | bald base male, unrigged A-pose, ~1.9M tris |
female/female_lena_tripo.fbx / .glb |
lena | base female, unrigged |
female/female_lena_leafbikini_tripo.glb + female_lena_leafbikini_tripo_fbx/ |
lena_leafbikini | lena wearing a leaf bikini, unrigged. FBX lives in the _fbx/ folder with its .fbm/ textures |
male/mako_sculpt_fbx_v01.fbx / mako_sculpt_glb_v01.glb |
mako | canonical-name alias — byte-identical copy of male_base_bald_tripo_v1 |
female/lena_sculpt_fbx_v01.fbx / lena_sculpt_glb_v01.glb |
lena | canonical-name alias — byte-identical copy of female_lena_tripo |
These files are name-synced mirrors of
ariki-game/assets/models/characters/race-sources/ — same names, same bytes.
Do not
- Do not edit these files in place — no resaving from Blender, CC, AccuRig, or any DCC. Even a "harmless" re-export changes bytes and breaks the checksums.
- Do not rename them — not even to fix the missing
_v1on the female. Names are baked into tools and mirrored in the game repo; renames fork identity. - Do not delete them — ever.
- Do not work here. To alter a model: copy it out to the character's lane
(
../work/mako/,../work/lena/) and work there. Lanes are exempt from the filename grammar. A model only earns a name and a registry row when it ships — at which point it graduates into a new../female/<character>_base_v<NN>/folder per../REGISTRY.md.
Files are marked with the Windows read-only attribute as a guard; the registry checksums are the real integrity check.