Marvelous Designer authoring sources for lena_hunter_skirt_v8 — the .zprj/.zpac are
hand-draped and no script regenerates them, so they are KEEP tier, not scratch — plus
the exported garment (fbx/obj/mtl), the colorway and cloth textures, and the QC
screenshots (front/back/presim) the drape was judged on.
tools/tailor/avatar/Mako_Fullhead_QuatSkin_Avatar.fbx is the MD avatar built from the
shipped male body. Worth landing even though it does not work yet: Mako's FBX imports
into MD but yields 0 arrangement points against Lena's 109, which blocks every male
garment. Having the exact file in-repo is the starting point for diagnosing that.
Mako lane intermediates (decimated fullhead, AccuRig glb, rigged blend) join their
recipes under work/mako.
All heavy files ride LFS (.glb/.blend/.fbx/.obj/.zprj/.zpac already in .gitattributes).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The v02 chain, which exists because bisecting the shard-eye defect proved it lives in
the hires MASTER rather than in any v02 step: the early heal chain ran whole-mesh welds
and reset custom split normals, and the eye/lash shells only read as an eye through
Tripo's authored normals. Every descendant inherits it, including the shipped body.
48_decimate_headsafe body/hands only, head bit-identical (feathered ramp)
49_seams_v02 24_seams with a density-aware hip landmark — the v01 rule fired
at u=0.610, mid-belly, on the head-protected vert count
50_seams_headuv body-only unwrap; the head KEEPS its original Tripo charts.
SLIM collapsed the undecimated lash/brow slivers to points and
ANGLE_BASED packed at half v01's texel density; the face was
the best-mapped region of the source atlas, so it is reused
51_reatlas_v02 31_reatlas + centroid splats for sub-texel triangles — the
skipped set IS the lashes, which rendered as grey glass
52_head_transplant the PRISTINE ORIGINAL head onto the decimated nude body
53_rig_transfer 54_crotch_refill
55_fullres_v02.blend is pinned in .lanekeep as THE archival master: full-res nude body
+ pristine original head, crotch refill and texture despeckle applied, 883,404 v /
1,761,640 f. It supersedes 34_v04 as the lane root (34_v04's head has the shard eyes).
Also: tools/graft_hands.py, the Marvelous Designer hunter-skirt configs v1-v8, the
hunter cloth texture generator, and Mako's measurement card.
Per .agents/rules/working-files.md the per-attempt .blend files under work/lena/v02
are SCRATCH ("never committed") — the .py recipes here are the history and regenerate
any of them from the pinned master. See the ignore rule landing next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Bulk import of the working lanes that were living untracked on the PC.
Content:
- characters/ Lena/male body lanes, bakes, texture work, run logs
- clothing/ garment pipeline, configs, gates, contract docs
- garments/ MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/
Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
on purpose — ~250 are already tracked raw and converting them would
rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
dropped by a `>/dev/null` redirect on Windows).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>