Bulk import of the working lanes that were living untracked on the PC.
Content:
- characters/ Lena/male body lanes, bakes, texture work, run logs
- clothing/ garment pipeline, configs, gates, contract docs
- garments/ MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/
Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
on purpose — ~250 are already tracked raw and converting them would
rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
dropped by a `>/dev/null` redirect on Windows).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two pieces of work.
1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
was 30 .blend files -- five snapshots to land one crotch fix, five more
for the bra. The .py recipes are the real history; the blends are cache.
- .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
SCRATCH / UNKNOWN) + how to work a lane.
- tools/prune_lane.py: classifies a lane and prunes the scratch tier.
Dry-run by default. Reads a per-lane .lanekeep manifest, flags
binaries byte-identical to a registered original (canonical name
always survives a duplicate pair), and never auto-deletes a .blend
with no step script beside it -- those cannot be rebuilt.
- .gitignore: scratch patterns can never be committed.
Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
Not applied -- that lane had a live Blender session at the time.
2. .humans/marvelous-designer.html: how we author garments in Marvelous
Designer, written for people rather than agents -- the six-step process,
what has been made, the traps that cost hours, and what is still
unsolved. Matches the .humans/ HTML convention in ariki-game.
Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.
characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Root AGENTS.md is now a thin entry point + knowledge map; the batch-workflow
detail it duplicated already lived in .claude/skills/animation/SKILL.md.
Folded docs/ (dances registry + iclone-bridge stub), root plans/, and
devops-reports/ into .agents/wiki/ and .agents/plans/ per the per-repo .agents/
convention. Added .agents/SOUL.md, .agents/AGENTS.md, wiki/ARCHITECTURE.md,
wiki/architecture/, and wiki/master-plan.md (derived from the closed plans +
the dance registry's live ceremony-slot table). Fixed doc-path references in
exchange/GUIDE.md, the animation skill, and the iclone-bridge stub. All moves
via mv (git detected as renames) — no content deleted.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>