Commit Graph

3 Commits

Author SHA1 Message Date
jeremy 9b190e742e docs(naming): ceremony codes follow game item-id convention (snake_case DanceType)
13 ceremony slots tabled in the registry (12 DanceType + rain_dance),
provisional ids now nd_##; codes like war_dance_01 / WarDance01.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:36:03 -07:00
jeremy 6a1290b1d1 docs(naming): dance codes are ceremony-based (<ceremony><NN>)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:28:35 -07:00
jeremy b918d8670f feat(naming): dance registry + two-stage naming system; archive non-keepers
Keep aloha1(+pp), dance1(+pp), hakadance1. Archive hakadance2, alohaOG,
firedance1, hakaOG (all variants) to archive/. New dances get provisional
nd## ids at conversion; rename to a dance code (haka01 etc.) only on
adoption via tools/rename_clip.py. Registry: docs/dances/REGISTRY.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:06:56 -07:00